@startuml
sprite $smog [48x48/16] {
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001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000
006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF80000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000
0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000
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0000004DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE400000
000000005ADEFFFFFFFFFFFFFFFFFFFFFFFFFFEB70000000
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0000000000000000000000004AFFFFB50000000000000000
000000000000000000000000000110000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000222222222000002222222222222222222222200000000
00AFFFFFFFFFC000AFFFFFFFFFFFFFFFFFFFFFFFD0000000
00DFFFFFFFFFF000CFFFFFFFFFFFFFFFFFFFFFFFF0000000
00AFFFFFFFFFC0009FFFFFFFFFFFFFFFFFFFFFFFD0000000
000111111111000001111111111111111111111100000000
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}


!define FA5_SMOG(_alias) ENTITY(rectangle,black,smog,_alias,FA5 SMOG)
!define FA5_SMOG(_alias, _label) ENTITY(rectangle,black,smog,_label, _alias,FA5 SMOG)
!define FA5_SMOG(_alias, _label, _shape) ENTITY(_shape,black,smog,_label, _alias,FA5 SMOG)
!define FA5_SMOG(_alias, _label, _shape, _color) ENTITY(_shape,_color,smog,_label, _alias,FA5 SMOG)
skinparam folderBackgroundColor<<FA5 SMOG>> White
@enduml